Spring 2008:
Common Ground
Jeff Matheson Prior to 1995, I was entirely an artist who worked in traditional media – pencil, ink, or paint. But, due to the massive inroads personal computing was making in the early 90’s, things were due to change (and in a BIG way). The previous decade had seen a number of seminal releases to the graphics and computer industry – Pagemaker, Illustrator, Photoshop, Mac/Windows, 3D Studio Max – suddenly, within a few years the entire mechanism of design and printing had shifted, from hand-set camera-ready artwork, to purely digital desktop publishing and image manipulation. It was a complete paradigm shift.
In early 95, I was hired by a company creating one of the very first browsers for some new thing called the Internet (which I had never seen before). Gulliver software bought me an expensive, top-of-the-line computer and some very expensive graphics software, and I jumped into the deep end, learning as I went.
The first 3D software I used was a program called Truespace, a program that had originally gained popularity on the Amiga platform. For Gulliver, I made a number of 3D graphics and software screens.
Read my blog at Grumbledog
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